And another thing. Anyone who ever played the "Red Stom Rising" boardgame knows how effective air interdiction can be.
I propose that tactical aircraft be assigned an additional mission capability, the capability to interdict certain squares (or hexes if Firaxis does the decent thing).
So say I want to keep my enemy from leaving or entering a certain square (naval interdiction can be much more expansive - 9 squares). I assign a fighter or stealth fighter to the square. An enemy moving into, or attempting to move out of, the square suffers an attack. The attack is modified depending on the terrain and the unit type (mechanized units are harder to interdict and steath units are better at interdicting [smashing bridges etc.]).
Three things can then happen. (1) The interdiction fails; (2) The Interdiction fails, but the enemy unit suffers damage; or (3) The Interdiction succeeds and the enemy unit is prevented from entering the square and loses all its movement points for that turn.
I propose that tactical aircraft be assigned an additional mission capability, the capability to interdict certain squares (or hexes if Firaxis does the decent thing).
So say I want to keep my enemy from leaving or entering a certain square (naval interdiction can be much more expansive - 9 squares). I assign a fighter or stealth fighter to the square. An enemy moving into, or attempting to move out of, the square suffers an attack. The attack is modified depending on the terrain and the unit type (mechanized units are harder to interdict and steath units are better at interdicting [smashing bridges etc.]).
Three things can then happen. (1) The interdiction fails; (2) The Interdiction fails, but the enemy unit suffers damage; or (3) The Interdiction succeeds and the enemy unit is prevented from entering the square and loses all its movement points for that turn.


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